Sub-Alliances

rules for the game

Sub-Alliances

Postby Gizmo » Wed Mar 25, 2009 8:34 am

Whats the rule? Is there one?

Im on about IG...

Antromercenaries and Rogue Mercs...
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Re: Sub-Alliances

Postby Bobsville » Wed Mar 25, 2009 3:12 pm

I remember back in the day the rule was something along the lines of the power of the sub alliance has to be 10% or less of the main alliance. And then later I think it was made that you can't make sub-alliances for the purpose of firing LRCs so you can't fire an LRC from your sub-alliance.
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Re: Sub-Alliances

Postby Gizmo » Wed Mar 25, 2009 6:46 pm

Sounds about right Bobs.. but just want some clarification
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Re: Sub-Alliances

Postby Booferbill » Fri Mar 27, 2009 1:53 pm

I plan to try and rewrite the rules this weekend. May be tough as I my brother is coming in from out of town for assitance with his business website, and family comes first. The rules will be updated no later than next weekend i can assure that.
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Re: Sub-Alliances

Postby cowpie » Fri Apr 24, 2009 1:07 pm

sub alliances rule was always flawed due to the fact that you dont have to say your a sub alliance
just another alliance that works with another
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Re: Sub-Alliances

Postby thedarkseid007 » Sun May 03, 2009 2:05 pm

Should be set to 25% of main alliances power total. That way it is decent alliance but not too powerful.

Also allow a 10% tolerance within that power loss from the main alliance to adjust the sub alliance within 24 hours or disbandment will occur. So the sub alliance could be 35% of the total power of the main alliance but has 24 hours to either lose the 10% of power or have the main alliance gain 10% total power to get it out of the red zone for disbandment.

But that is my opinion though. :idea:

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